Boo! (Personal)
Game Producer and Game Designer
This project was for Scream Jam 2025, a week long game jam with no specific theme. I loved getting to be able to produce this game and work with my teammates to create a product we were all super proud of which utilized C#, Unity, Git, and HTML. I also got to learn how to use microphone input for web builds through this project and loved getting to gain that experience!
Play Boo! on Itch.ioSeafarer's Legacy (Personal & Full-Time)
Game Designer and Gameplay Programmer
In this project, I utilized Unity, C#, and Git to create a vertical slice demo of our pre-production prototype. It was through this project I learned how to use Scrum Project Management and the importance of game design decisions being based in research. I loved every second of this project and intend to continute working on it in free time!
Pizza is Ready! (Academic)
Gameplay Programmer
In this project, I worked with a team of 4 to build Pizza is Ready as the UI developer! A game application built on MonoGame and Visual Studio. We used free assets for the in game assets and it was the first game project on MonoGame I had ever built. We also used Trello to organize our project's game plan and ideas.
Dog Park (Academic)
Web Developer
In this project, I explored how to utilize JavaScript to fetch data from DogAPI. I also challenged myself to create a favoriting system and implement that into a dog park like simulation. I found this project super fun and I sharpened my skills in JavaScript, HTML, and CSS.